Scout first, draft second
In most runs, you will see the Act boss before you finalise your deck shape. Treat that preview like a contract: once you know whether you are facing a scaling wall or a burst monster, your next picks should either respect or tear up that script.
- Versus scaling bosses (e.g. Time Eater), prioritise front-loaded damage and hard mitigation over slow engines.
- Versus burst bosses, lean into reliable block, damage smoothing and sustain.
- Versus debuff-heavy bosses, invest in card draw, cleanse and exhaust so you can cycle out of bad turns.
Deck pivots by boss archetype
Sometimes your early path gives you a deck that simply hates the revealed boss. Rather than forcing a bad matchup, pivot deliberately.
Step 1 · Check your damage profile
Is your damage mostly small hits, big hits, or scaling over time? Map that against your boss' behaviour. Multi-hit into spikes? Bad. Slow scaling into enrages? Also bad.
If mismatch: prioritise pivots over minor upgrades.
Step 2 · Identify pivot tools on your route
Look ahead for merchants, events and campfires. Can you remove weak cards, add a second win condition, or transform into a different archetype before the boss?
Step 3 · Convert campfires into power
If your deck is underbuilt, upgrades out-value resting more than you think – unless your HP makes the boss mathematically unwinnable.
If below your "safe HP" threshold, lock in at least one rest.
Optimising relic selection for known bosses
Relics are long-term promises. Evaluate them against the next boss, not just the next three hallway fights.
- Energy relics are strongest when bosses tax your hand size or require both block and damage every turn.
- Draw relics shine versus bosses with spiky, telegraphed turns – they help you find the specific answer you need.
- Defensive relics (plated armour, start-of-turn block) convert best versus long, grindy bosses rather than short, explosive ones.
Australian rule of thumb: if a relic will not help you survive the next boss, it needs to supercharge your scaling. Anything in between is often a pass.